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03 / PRODUCT MARKETING

Connecting product decisions to the user journey

Consumer gaming · product adoption and lifecycle communication

Product marketing connected customer understanding, product design and communication. A customer data platform (CDP) enabled more than 100 experiments across product and marketing, with guidance placed at key moments in the user journey.

~40%Improvement in D0 first gameplay through guided onboarding
~30%Improvement in leaderboard adoption
50–60Copy and communication experiments
>100Experiments across product and marketing, driven via the CDP tool

Four connected capabilities

  1. Segmentation

    Understand the user and their journey.

  2. Decisioning

    Compare interventions through experiments.

  3. Communication

    Choose the explanation, channel and timing.

  4. Personalization

    Adapt the experience and reward sequence.

Objective

  • Improve adoption, retention and continued engagement.
  • Connect product value with the explanation and timing users need.

Users

  • New players with different levels of product knowledge.
  • Users navigating early setbacks or learning how to progress.

Initiatives

  • Build the CDP's segmentation, decisioning and personalization capabilities.
  • Partner with product teams on feature design and go-to-market.
  • Test communication across copy, channels and languages.

Implementation

  • Connect guided onboarding and contextual education with first use.
  • Explain progression and surface relevant game-level nudges.
  • Use repeatable launch playbooks to track adoption from first use through continued engagement.

Decisions & trade-offs

  • Tailor interventions to user knowledge and the moment in the journey.
  • Test product changes and communication together to learn which paths work.

Impact

  • Guided onboarding improved D0 first gameplay by about 40% and D0 conversion by around 0.5%.
  • Clearer progression improved leaderboard adoption by roughly 30%; game-level nudges improved its revenue contribution by a further 5% by the end of year one.
  • More than 100 experiments across product and marketing were driven via the CDP tool.

Measurement notes

Results span different initiatives and measurement windows and should not be added together.