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02 / RETENTION

Making generosity something users could experience

Consumer gaming · customer research, rewards and lifecycle retention

Users could receive rewards yet still feel unrewarded. Customer research connected clarity, timing, relevance and recognition into a lifecycle strategy, improving both retention and reward economics.

5%Improvement in D30 retention
7%Improvement in net revenue due to optimized reward distribution

Make value easier to experience

  1. Clarify the reward

    Explain eligibility, balances and redemption.

  2. Make it relevant

    Match rewards and recognition to the user and moment.

  3. Build loyalty

    Give users clearer progress and reasons to return.

Objective

  • Improve how users understand, receive and use rewards.
  • Strengthen retention while optimizing reward distribution.

Users

  • New users needing a clearer welcome and reward journey.
  • Existing and long-term users seeking relevance, timely gratification and recognition.

Initiatives

  • Repair reward discovery, communication and redemption.
  • Personalize distribution using user behavior and affinity.
  • Connect milestones, celebrations and loyalty to repeat engagement.

Implementation

  • Simplify reward explanations, balances and claim journeys.
  • Improve notifications and visibility of progress.
  • Use personalized rewards and recognition at meaningful lifecycle moments.

Decisions & trade-offs

  • Prioritize experienced value alongside the amount given.
  • Give users more control over loyalty progress while keeping rewards economically sustainable.

Impact

  • Close to 5% improvement in D30 retention across the lifecycle program.
  • 7% improvement in net gaming revenue (NGR) through optimized reward distribution.

Measurement notes

Retention and NGR describe different outcomes. The retention result reflects the combined lifecycle program.