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01 / PRODUCT STRATEGY

Five years of building a tournament category

Consumer gaming · product strategy, infrastructure and growth

Over five years, connected product and growth initiatives took tournaments from 1% to over 60% of overall ARR. The journey combined dependable scale, a faster format and a more rewarding player experience.

5,000 to 300,000Tournament capacity scaled through successive stages
>30%Platform conversion improvement in the first year
~5 ppIncrease in tournament-player share of DAU within 30 days of the faster format
1% → >60%Tournament-category contribution to overall ARR, driven by product and growth initiatives

Four decisions behind category growth

  1. Make scale dependable

    Build capacity and reliability together.

  2. Build demand

    Connect launches and outreach with available seats.

  3. Reduce time to play

    Create a faster format that fits player needs.

  4. Reward progress

    Improve matchmaking, winning opportunities and recognition.

Objective

  • Strengthen retention through repeat tournament participation.
  • Grow lifetime value and the category's commercial contribution.

Users

  • Active, inactive and casual players.
  • Players seeking faster games, fairer competition and visible progress.

Initiatives

  • Scale infrastructure and tournament operations.
  • Build demand through coordinated product and growth activity.
  • Improve the format, matchmaking and gratification.

Implementation

  • Increase capacity in stages, matching each step with demand.
  • Use player research to shorten the experience.
  • Make progression, winning opportunities and recognition clearer.

Decisions & trade-offs

  • Balance capacity with reliability and seat occupancy.
  • Pair faster play with trust and gratification to sustain participation.

Impact

  • Tournament-category contribution grew from 1% to over 60% of overall ARR through product and growth initiatives.
  • Platform conversion improved by more than 30% in the first year.
  • The faster format lifted tournament-player share of DAU by about five percentage points within 30 days and grew to around 80% of category revenue.

Measurement notes

ARR contribution, conversion and daily active user share are distinct measures, with different measurement windows.